

This is confined to the planets of Kuat, Fondor, Mon Calamari and Sullust. This means taking out hard points 25% faster with Y-Wings, and protecting your own ships against bombers 25% better.Īnother feature that is hard to ignore is the ability to make Capital Ships (Mon Calamari Cruisers and Star Destroyers). As the Rebellion, one of the best planets to have isn’t even a planet, it’s the Vargesso Asteroid Field, and it gives a 25% damage boost to your fighters and bombers. You’ll want to keep ones that give you high credits, and the ones which have an ability like Auto-heal should be low on your list of priorities for a while. One of the most important things about a planet is its special ability. With so many planets, which one do you want to get? Planets like Carida can decreases troop recruitment throughout the galaxy while owning the Vergesso Asteroids increase the damage that Rebel fighters do. Bespin, Courscant, and Kessel all have higher than usual credit income.

The Principles of Picking Planets to PillageĮach planet in Galactic Conquest has a specific ability that will make it more or less desirable to you. (Feel free to put this in the Holocron, mods)
